Answer by waskar
erratum.... sory i pased the wrong code for the ray cast(another obj)... it is almost the same one with the problem is: public function LateUpdate():void{ var hit : RaycastHit; var v3_hit : Vector3 =...
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try ``if(Input.GetButtonDown("FlashDown")){ Transform.Y == -0.5; Transform.Y = 1.0 } else{ Transform.Y = 1.0; Transform.Y = 0.5 }`` it should work
View ArticleAnswer by waskar
ok, for the dummies like me: do not forget to set the end of the track.
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